Name
The Impact of VR and AR on Coaching Experiences
Description

This 45-minute presentation introduces virtual and augmented reality (VR/AR) in coaching for foundational learners. Grounded in experiential learning, it explores current applications like VR inclusion training and benefits such as engagement and safe practice. Aligned with ICF Core Competencies, attendees will examine future possibilities, and ethical or sustainability challenges through polls and Q&A. Participants leave with a VR/AR basics toolkit. Presented by a business psychologist, blends research and practice to help coaches adapt to emerging tech trends.

Session Type
45-Minute Presentation
Learning Objectives
Understand VR and AR concepts in coaching.
Recognize practical VR/AR applications in current coaching practices.
Evaluate ethical and future implications of VR/AR integration.
Content Theme
Future Trends
Content Level
Foundational